![]() So using virtual instruments was super hard. Too hard to draw stuff, affected my workflow a lot. The piano roll of cakewalk felt like a mess. I think the option in cakewalk would be to just arrange actual drum audio samples in the arrangement view (I don't know what its called in Cakewalk). In Fl you can just drag your drum samples on to the sequencer and start making loops. I didn't find a good sampler on Cakewalk. But maybe its because I got so used to it. I personally felt the interface to be a lot smoother in Fl Studio. There are other vsts such as serum, hive, analog lab and other plugins. Also, the learning curve is steep but if you master it you would gain a lot of skills a lot of producers don't have. Reason by it's own sucks but with Cakewalk, it is actually good. ![]() They have by far the best professional plugins at a cheap price of $100 to start. This plugin bundle has been used in so many tracks for example unforgettable by Swae Lee. I used the money to go and buy a vst to make better music. I also realized that FL stock plugins are trash(almost every DAW stock plugins are trash). Also gonna release a 20 min I made on Cakewalk tomorrow. I am gonna release a hip hop video beat making tutorial and I have a bunch of them including a video that should help in making drums faster on Cakewalk. ![]() That's why I made my channel to fill in that gap to help people create beats in minutes. The issue now with Cakewalk is that there is a workflow of making beats quickly but there are not a lot of videos showing people how to use it properly. Cakewalk has it's own workflow that was as close or as good as FL. ![]() I still chose Cakewalk because I realized something. I had the money to choose between FL and Cakewalk but I chose the Cakewalk and I used FL a lot before Cakewalk. Just as an example of old code and old programmers.Yeah, I understand where you are coming from. I switched because of how Logic 9 (yes.) didnt have latency compensation for graphics making automation with latency plugins impossible (the audio wasnt where the waveform was.) and this bug/feature is still there from what i know. Its more like the old days when all we have after its done is the master tape or stems. The ”old” daws has too much legacy code to develope fast, to be backwards compatible, but studio one kind of ignores this and dont mind breaking compability once in a while to make a better product in the present. Studio one is a fast daw to work in, and it has got some really unique features that i dont want to live without. Not to be confused with Spice which is component level emulation used by Slate, Overloud, Plugin Alliance and the rest. And the ”state space modelling” isnt modelling of the hardware but just the curve behaviour + in the best of cases some random saturation on top. The VU meter isnt a vu meter for example, but a PPM meter. What is noticable is that some of the devs lack knowledge in the audio department, but that is the case at all the companies. S1 is better than any other daw in my opinion, and is getting better, even thought some more beta testers would do them good. Now that side of the bussiness is pretty much dead and they have hired ”dummies”/gunmeat with no insight or ability to influence to interact with users. It stays of my way, and that's important when I'm trying to stay creative and not having to be technical.īecause of the community and developer interaction with its userbase. For recording and mixing (and mastering even) Studio One is just impossible to beat for me. Studio One just can't do that sort of thing (though it has its moments). I do still use Ableton Live a great deal as well, so it isn't always about the user interface and usability but I find Live to be worth the struggle when it comes to creating things from scratch and just plain experimentation. It doesn't make me waste a lot of time trying to remember how to do anything other then basic stuff though. Does it do everything in the best way, no. I'm came from Cubase (for like a decade) where user interfaces go to die. I've literally figured out things without looking up "how to" videos and the like so many times.
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